About Brenda Laurel:
Brenda Laurel is an advocate for girl video game development, a "pioneer in developing virtual reality", a public speaker, academic, consultant, and board member of several companies and organizations. She is currently a chair and professor at the California College of the Arts Graduate Program of Design. She has worked for Atari, co-founded game development firm Purple Moon, and served as an interaction design consultant for multiple companies, including Sony Pictures, Apple, and Citibank.
I learned in the computer game business early on that all senses are not equal. The best example is, you're listening to a radio play and you're driving down the road, and suddenly you realize you haven't seen the road in five minutes. It's because y...Brenda Laurel
The game business arose from computer programs that were written by and for young men in the late 1960s and early 1970s. They worked so well that they formed a very lucrative industry fairly quickly. But what worked for that demographic absolutely di...Brenda Laurel
I don't understand computers. I've been unable to construct a working mental model of how they do what they do. I can break software by looking at it. I can blow anything up. Without trying. It's sort of like being a dowser. And this extreme elaborat...Brenda Laurel
When you work with web design companies in San Francisco, you end up with a bunch of twenty-somethings who have their own cultural peculiarities, including obscurity for its own sake. You give those guys a website for a banking institution and they s...Brenda Laurel
When I got started, I was a sideshow. At my first Consumer Electronics Show, in 1977 in Chicago, people came from all over the floor to see the 'lady programmer.' They had me dressed in a turquoise lab coat with my name embroidered on the pocket.Brenda Laurel